Sunday, May 17, 2015

Custom Models/Textures - Safety Cones & Eddie

Howdy and Shorah!

Anyone who has played Uru knows that it's just not complete without safety cones, so I made some for Relto for Skyrim. At first, they were too big!

Too big!
Looks good in the inventory though.


I promptly scaled them to half the original size. I then took a cone into my inventory and attempted to drop it, only to watch it freeze in mid-air. Yikes! I realized what the problem was: when I had converted my Blender file into a .nif, the template I used in NifUtilsSuite was a static object rather that an object that can be taken. I had originally used one of those glazed pots that can't be interacted with in the game, so when I wanted to drop the cone, it had no physics. I re-converted using a basket as the template, and the cones now work more or less the way they are supposed to.

Much better size :)
In addition to the cones, I also created Eddie the Beachball!

Eddie, not in his natural environment
Eddie has a few texture issues, but he's fun to play with!



The cones and Eddie will be available in Relto for Skyrim, but I know that for some people they might be too immersion-breaking, so I'll put them somewhere out of the way (inside a barrel or something).

Happy Exploring!
-Katelin

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